The information about the engine here is key - it has not been mentioned before. Now Playdead is in the search for new employees, one of whom will be involved in the work on the virtual environment - he will have to cooperate with artists, adjust the sequence of visual solutions, as well as optimize the result under the conditions of work with Unreal Engine 5. This curious detail was considered by fans on the official website of the developers. Their next entry is to be set in “a remote corner of the universe.” But I can’t shake the feeling that it will be in my own head.The next game of Playdead, known for releasing grim adventure games in the two-dimensional perspective Limbo and INSIDE, seems to be based on the Unreal Engine 5. I can only attempt to follow the thread of dread. An adult protagonist? More complex obstacles? A way to confront life’s next grand step, the next mental ledge? At the moment, as I await their new game, and perhaps my own needed context, I can only guess. One can only wonder what Playdead has next in mind. And so you confront conformity, culpability and muted colors. The end to all confusion, you think, must be ahead. As you dive into complexities, you fight not to drown. It pulls you down when you wish only to tread water. What’s stopping you is a new presence within. You encounter water, like in “Limbo,” but you can now swim. They are dead.Īnd so “Inside” progresses with you wielding abstract machinery, as you avoid the detection of workers who seem slaves to a dystopia. And so it falls, you’re free to go, and you leave. You throw them all against your problems, against the box that blocks your way. And so you lure them all, those chicks, from your heels into the machine. It’s launched by the machine, and as it soars through the air, you, the giver of flight, see where it’s going. And one chick, by pure chance, gets caught up in the created vacuum. But you’re not yet a nurturer, you’re a trailblazer, you still need forward-and so, for lack of other options, you pull a lever. They must think you’re their mother, that you’ll feed them. There’s a machine in the barn and there are chirping chicks at your feet. And the answer, as you’ll come to find, may be the first bit of blood on your hands. And so in this 2.5-dimensional world, you’re now forced to backtrack, to reflect. You need the box from up on the rafter to help you climb. You’re in a barn, and you face a high ledge. Dead or alive, it seems they want you home in bed.Īfter this initial chase sequence, the persecution and courageous flight, you’re in the country, things are peaceful, but there’s a puzzle. Adult captors want you stopped they want the runaway. ![]() ![]() And so at the introduction of this second game, it seems the whole world is hunting you, that you’re at stake. You are still at some mercy, but you’ll never actually see your own blood. In “Inside,” your environment is a little less overtly hostile. You learn you can’t sink or swim in this cruel world, and so the game forces you to learn to avoid all water. You see giant spiders, confront lethal bullies and get crushed by the weight of cold machinery. But your childhood fears, throughout, are magnified. And so you explore your black and white, two-dimensional world with the blind ambition of youth. Second death down, and perhaps third, as the jump over the bear trap is precise, you feel disturbed, you feel neglected-you feel like a child without anyone’s hand to hold. And so the bear trap will cleave your head off at the neck. ![]() But you’ll still be naive, eyes unfocused, not checking steps. After recovering from the trauma of witnessing your own death, you’ll continue through the underbrush, through thick weeds. See, “Limbo” does everything it can to make you want to keep your eyes closed. ![]() And the light in your bright eyes has gone out. At the first pit of jagged spikes, you’ve been impaled. That is, however, until after you’ve learned to leap. The forest is silent, apart from your steps, and the gleam in your character’s eyes cuts through the darkness. Your movement is forward, into the unknown, and at the start it seems quite serene. You play as the silhouetted shadow of a child, in the landscape of a forest in grayscale. “Limbo” is a game that is just as brilliant as it is brutal. However, through an exploration of their obstacles and their environments-and the unique gameplay that they are each able to provide-one may see that despite their inexplicable presentations, they may each just hit a bit too close to home. The gamescapes of “Limbo,” its first project, and “Inside,” its second, are both abstract, rendered heavily symbolic and may at first seem as obscure as our most cryptic dreams. Playdead is an independent game company that has produced two of the most striking and surreal platformers that the genre has ever seen.
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